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80. lv > articles > modeling-and-texturing-a-funny-sculpt-of-a-man-and-a-cute-anglerfish

Modeling & Texturing a Funny Sculpt of a Man & a Cute Anglerfish

5+ hour, 16+ min ago  (666+ words) Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's…...

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80. lv > articles > this-short-barnacle-animation-was-inspired-by-the-half-life-game

This Short Barnacle Animation Was Inspired by the Half-Life Game

11+ hour ago  (198+ words) Pat Goodwin, Lead Visual Developer at That's No Moon, shared on their Art Station profile the Barnacle Hallway Vomit short animation, based on the Half-Life game. They explained that it was sculpted in ZBrush and textured in Substance 3 D Painter....

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80. lv > articles > designing-a-diorama-of-a-realistic-rusty-gate-using-zbrush-and-unreal-engine

Designing a Diorama of a Realistic Rusty Gate Using ZBrush & UE5

22+ hour, 21+ min ago  (1742+ words) Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage. I'm Sheila Alessandrini, a freelance 3 D Environment Artist based in Italy. I come from a background…...

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80. lv > articles > this-stylized-hand-animation-textured-with-substance-3d-has-spider-verse-vibes

This Hand Animation Textured with Substance 3 D Has Spider-Verse Vibes

1+ day, 16+ hour ago  (206+ words) I could watch this on a loop. Thiago Harui, Look Dev and Lighting Artist, shared on Linked In an animation of a hand playing with a pencil. It was made with a painterly style, using Blender, Maya, Substance 3 D Painter…...

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Google News
cgchannel. com > 2026 > 06 > tutorial-creating-a-real-time-horse-groom-for-games

Tutorial: Creating a Real-Time Horse Groom for Games

1+ day, 22+ hour ago  (528+ words) The Gnomon Workshop has released Creating a Real-Time Horse Groom for Games, a guide to creating and optimizing hair and fur grooms recorded by CFX Supervisor Guillermo Cort's. The intermediate-to-advanced workshop provides over two hours of video training in Maya,…...

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80. lv > articles > 3d-environment-artist-shares-a-hand-painted-style-plant-rendered-in-blender

3 D Environment Artist Shares a Plant Rendered in Blender

2+ day, 13+ hour ago  (192+ words) It reminds me of oil paintings. The 3 D Environment Artist, Silvia Raponi, or Silemar_ on Twitter/X, shared a comparison of the viewport view and the final render of a project she did. The artwork appears to be like a cactus inside…...

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stablediffusionweb. com > prompts > with-precise-textures-and-details-that-bring-the-dragon-to-life-

with precise textures and details that bring the dragon to life Prompts | Stable Diffusion Online

3+ day, 4+ hour ago  (29+ words) yeri. ai with precise textures and details that bring the dragon to life...

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Card Making
stamping. craftgossip. com > how-to-add-detailed-stitching-to-your-handmade-cards > 2026 > 06 > 06

How to add Detailed Stitching to Your Handmade Cards

1+ week, 2+ day ago  (27+ words) I love mixing media, using one type of craft, product or technique with another type of craft, it gives you endless possibilities to take your crafting even. .....

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80. lv > articles > this-blender-simulation-looks-so-slimy-and-sticky

This Blender Simulation Looks So Slimy and Sticky

5+ day, 15+ hour ago  (197+ words) It's really satisfying to watch. Max Milez shared on Reddit a short animation showing grains tearing apart in a gluey substance, and for some reason, I find it so satisfying. The artist explained that he was in a rabbit hole,…...

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80. lv > articles > how-to-model-and-texture-a-realistic-ak-74-using-3ds-max-zbrush-and-substance-3d

Modeling and Texturing a Realistic AK-74 Using ZBrush & Substance 3 D

5+ day, 23+ hour ago  (1886+ words) Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it…...

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