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News

Marketing-Interactive
marketing-interactive.com-interactive.com

Creative catch-up: VML's Didi Pirinyuang

4+ week, 1+ day ago   (1209+ words) Creativity rarely arrives on command. Sometimes it emerges from a constraint, sometimes from stepping away entirely and, if you ask Didi Pirinyuang, sometimes it shows up uninvited at 4am. For the chief creative officer of VML Malaysia, creativity is less a…...

80lv
80.lv > articles > check-out-how-this-cyberpunk-3d-setup-looks-behind-the-scenes

Check Out How This Cyberpunk 3D Setup Looks Behind the Scenes

23+ hour, 12+ min ago   (251+ words) Deepak Kushwaha shared an insightful look at the work with lighting tests and analogue sketches. Take a look at this eye-catching 3D scene and its WIPs unveiled by Digital and Technical Artist Deepak Kushwaha. The scene was made using Blender, and…...

Medium
medium.com > @ssonu983521g > ai-driven-design-tools-are-revolutionizing-the-creative-process-by-automating-repetitive-tasks-16d24d8ca341

AI-driven design tools are revolutionizing the creative process by automating repetitive tasks…

19+ hour, 48+ min ago   (48+ words) AI agentContinue reading on Medium » AI-driven design tools are revolutionizing the creative process by automating repetitive tasks, allowing designers to focus on high-level problem solving and innovation. This shift makes design more accessible, boosts productivity, and promises to push the…...

Laughing Squid
laughingsquid.com > evil-spaghetti-monster

Sculpting a Terrifying Sentient Spaghetti Monster With Raised Arms and Menacing Teeth

1+ day, 20+ hour ago   (78+ words) Laughing Squid Adam of North of the Border sculpted a terrifying sentient spaghetti monster in a bowl with raised arms and menacing teeth. Today I made a sentient bowl of evil pasta… An Italian nightmare made manifest. At least I…...

80lv
80.lv > articles > procedural-stone-passage-built-with-a-custom-houdini-hda-in-unreal-engine-5

3D Scene with Procedural Passage Built Using Custom Houdini HDA & UE5

4+ day, 21+ hour ago   (146+ words) Take a walk in this picturesque natural environment, which appears impressively realistic, crafted in 3D by Environment Artist Ahmed Damarany using Houdini and Unreal Engine 5. The workflow also included Substance 3D Designer for base maps, which were then rebuilt as a fully…...

80lv
80.lv > articles > artist-recreates-akira-s-neo-tokyo-in-3d-using-blender

Artist Recreates Akira's Neo Tokyo in 3D Using Blender

5+ day, 2+ hour ago   (232+ words) HavokNation did an amazing job. Take a look at HavokNation's mind-blowing tribute to Akira, a 1988 Japanese animated film directed by Katsuhiro Otomo, made in Blender, with rendering completed in Cycles. The artist brought the futuristic world of post-apocalyptic Neo Tokyo…...

80lv
80.lv > articles > this-night-train-3d-animation-looks-like-a-scene-from-a-fairytale

This Night Train 3D Animation Looks Like a Scene from a Fairytale

5+ day, 19+ hour ago   (206+ words) Check out Seb van den Beemt created it using Unreal Engine. Technical Environment Artist Seb van den Beemt unveiled this fascinating train animation, which immediately captures attention with its mind-blowing bridge effect. It runs entirely at runtime using Unreal Engine's…...

80lv
80.lv > articles > check-out-this-stylized-3d-reimagination-of-ellie-from-the-last-of-us-part-2

Check Out This Stylized 3D Model of Ellie from The Last of Us Part 2

6+ day, 13+ hour ago   (209+ words) Do you imagine the game in this style? Ward Dermaut, a 3D Character Modeler, shared a stylized 3D reimagination of Ellie Williams from The Last of Us Part 2 on LinkedIn and ArtStation. It was based on a 2D design by Ben Luckhart. Dermaut…...

80lv
80.lv > articles > turning-2d-concept-art-into-a-detailed-painterly-3d-world

Breakdown: Turning a 2D Concept Into a Detailed & Stylized 3D Scene

1+ week, 44+ min ago   (447+ words) Angelo Ciervo took us behind the scenes of his process for creating a colorful, immersive stylized environment, from building modular pieces and hand-crafted trees to texturing the scene. I believe this stage is one of the most important parts of…...

80lv
80.lv > articles > turning-a-2d-concept-into-a-real-time-3d-medieval-village-scene

Turning a Concept Into an Animated Medieval Village Scene

1+ week, 22+ hour ago   (828+ words) Beomsu Ko discussed the workflow behind the Disappeared Medieval Village project, explaining how they designed the composition as a playable space and detailing how they sculpted only 4 to 5 core wood and stone modules to rotate them across the scene. Rather…...