News
Building Neon Rush 3 D for Mobile and Desktop as a Solo Indie Developer
12+ hour, 29+ min ago (390+ words) " Watch the Official Game Trailer here. When you are developing a 3 D runner game by yourself, optimization becomes your biggest enemy, especially when targeting mobile and web-ready platforms where performance budgets are tight. Keeping the game running at a locked…...
Pix GS: Pixel-Space Diffusion for Direct 3 D Gaussian Splat Generation - Game Dev News
1+ day, 4+ hour ago (189+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Most 3 D generation pipelines still lean on latent diffusion and multi-stage cascades, which can introduce compression artifacts, accumulated errors, and a lot of…...
Unity IAP 5. 4 Lets Developers Launch a Webshop With Zero Code
1+ day, 17+ hour ago (548+ words) If you've ever built a mobile game and watched app store fees eat your earnings, Unity just dropped something worth knowing about. Unity IAP 5. 4 is now live, and the headline feature is Direct-to-Consumer (D2 C) support built right into the Unity Dashboard....
Experimenting With Real-Time Water In Unreal Engine 5. 8
1+ day, 21+ hour ago (167+ words) Jesse Pitela tests new Niagara Fluids. Jesse Pitela, who you might know for his real-time VFX courses, has been experimenting with new real-time water simulations in Unreal Engine 5. 8 using Niagara and has shared impressive results. In the video above, he…...
Unity vs Unreal vs Godot: $0 vs 5% vs $2, 310 [2026]
2+ day, 2+ hour ago (972+ words) Don't miss new tech stories on Google Add Tech Insider once in the Google app and our stories appear in your news suggestions. The table below lines up the three engines on the attributes that actually change day-to-day work: language,…...
Unity gets dev kit for direct in-app purchases, helping games reduce reliance on Google Play and the App Store
2+ day, 20+ hour ago (251+ words) AUTOMATON Unity Technologies just released its new Unity In-App Purchasing Software Development Kit (Unity IAP SDK) 5. 4 update, which allows developers to offer players direct web-based purchases alongside traditional in-app purchases, potentially reducing the infamously high fees paid to app stores…...
New Course From Jettelly On Real-Time Water In Unity Is Coming
3+ day, 18+ hour ago (178+ words) It covers Shader Graph, HLSL, the Particle System, compute shaders, and C#. Fabrizio Espindola, best known as the author of The Unity Shaders Bible and The Godot Shaders Bible, has announced that he is working on a 14-hour video course…...
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting - Game Dev News
4+ day, 4+ hour ago (279+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. AEGIR is a new inverse-rendering framework built on Gaussian Splatting, but the key change is that it models indoor light sources as explicit…...
Fake Real-Time Collision System In Geometry Nodes
3+ day, 22+ hour ago (144+ words) Gurgen Aloian may turn it into a release or a tutorial. Gurgen explained the setup like this: "No physics involved. It's super stylized in that regard. It's pretty much " is it inside another mesh? Backfire normals to the outer shell…...
Not All Relations Rotate Alike: Transformation-Aware Decoupling for Viewpoint-Robust 3 D Scene Graph Generation - Game Dev News
5+ day, 4+ hour ago (53+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. "Not all relations rotate alike." Humble Bundle " Software / Tool We may earn a commission if you buy through this Humble Bundle link. The…...