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Black Eye Technologies Launches Black Eye 2. 0 for Unreal Engine
42+ min ago (254+ words) New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available. Black Eye Technologies has just launched Black Eye 2. 0, a major new release of…...
I turned an abandoned Go project into a full terminal Arcade Game
1+ day, 7+ hour ago (701+ words) This is a submission for the Git Hub Finish-Up-A-Thon Challenge I built Nova Dash, a retro-inspired terminal arcade dungeon crawler written in Go using the Charm ecosystem. Originally, Nova Dash wasn't supposed to become a full game at all. I…...
Metropolis in Unreal Engine Four: The Technical Challenge of Suicide Squad
7+ hour ago (347+ words) Foro3 D The launch of Suicide Squad: Kill the Justice League has presented Rocksteady with a major technical challenge: maintaining the narrative quality of its previous titles within a massive open world. The engine used, Unreal Engine 4, is the foundation upon…...
Salt and Sacrifice: Two-Dimensional Graphic Evolution with Mono Game and Photoshop
4+ hour, 56+ min ago (123+ words) Foro3 D Salt and Sacrifice, the sequel to the acclaimed Salt and Sanctuary, represents a significant technical and artistic leap within independent development. Abandoning the previous engine, Ska Studios opted for Mono Game, an open-source framework that inherits the best of…...
Hybridization of 2 D and 3 D in Unity: The Technical Case of Limbus Company
8+ hour, 30+ min ago (213+ words) Foro3 D Limbus Company, the latest title from Project Moon, demonstrates that dark aesthetics don't require AAA engines. Built on Unity, the game merges meticulously drawn 2 D sprites with real-time 3 D volumetric effects. This combination not only defines its visual identity…...
Mirthwood in Unity: How to Achieve a Storybook Style with Photoshop
6+ hour, 47+ min ago (45+ words) Foro3 D Art direction and optimization techniques in Unity " Lessons for indie developers seeking an artistic style " (PS: a game developer is someone who spends 1000 hours making a game that people complete in 2)...
Technical Optimization in the Ports of Persona 3 Portable and Persona 4 Golden
6+ hour, 14+ min ago (340+ words) Foro3 D The launch of the modern ports of Persona 3 Portable and Persona 4 Golden represented a significant technical challenge for Atlus. Adapting titles originally designed for portable hardware (PSP and PS Vita) to current platforms required deep reverse engineering and optimization…...
Friends on Discord will become closer " the platform is testing spatial audio for voice chats
8+ hour, 14+ min ago (170+ words) dev. ua Friends on Discord will become closer " the platform is testing spatial audio for voice chats Discord is experimenting with a new spatial audio feature that will allow users to adjust the virtual location of other people in group…...
Pipelogic vs Roboflow
14+ hour, 48+ min ago (526+ words) The typed dataflow layer that connects models, inputs, rules, and actions. Build visually, reuse Components, and extend with Python or C++. Build and release user-facing Applications that connect to AI Backends. Build AI Systems, Not Demos Introducing Pipelogic, the Assembly…...
Avoiding Death on the Yellow Brick Road
19+ hour, 24+ min ago (705+ words) The question I keep getting from founders and prospective employees: is there any AI application layer left to build, or are Open AI and Anthropic going to kill everything? Listen I'm as much of an AI maximalist as almost anyone,…...
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