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awn. com > news > black-eye-technologies-launches-black-eye-20-unreal-engine

Black Eye Technologies Launches Black Eye 2. 0 for Unreal Engine

42+ min ago  (254+ words) New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available. Black Eye Technologies has just launched Black Eye 2. 0, a major new release of…...

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DEV Community
dev. to > radghost > i-turned-an-abandoned-go-project-into-a-full-terminal-arcade-game-4ck2

I turned an abandoned Go project into a full terminal Arcade Game

1+ day, 7+ hour ago  (701+ words) This is a submission for the Git Hub Finish-Up-A-Thon Challenge I built Nova Dash, a retro-inspired terminal arcade dungeon crawler written in Go using the Charm ecosystem. Originally, Nova Dash wasn't supposed to become a full game at all. I…...

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3dpoder
foro3d. com > en > 2026 > mayo > metropolis-en-unreal-engine-4-el-reto-tecnico-de-suicide-squad. html

Metropolis in Unreal Engine Four: The Technical Challenge of Suicide Squad

7+ hour ago  (347+ words) Foro3 D The launch of Suicide Squad: Kill the Justice League has presented Rocksteady with a major technical challenge: maintaining the narrative quality of its previous titles within a massive open world. The engine used, Unreal Engine 4, is the foundation upon…...

3dpoder
foro3d. com > en > 2026 > mayo > salt-and-sacrifice-evolucion-grafica-2d-con-monogame-y-photoshop. html

Salt and Sacrifice: Two-Dimensional Graphic Evolution with Mono Game and Photoshop

4+ hour, 56+ min ago  (123+ words) Foro3 D Salt and Sacrifice, the sequel to the acclaimed Salt and Sanctuary, represents a significant technical and artistic leap within independent development. Abandoning the previous engine, Ska Studios opted for Mono Game, an open-source framework that inherits the best of…...

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3dpoder
foro3d. com > en > 2026 > mayo > hibridacion-2d-y-3d-en-unity-el-caso-tecnico-de-limbus-company. html

Hybridization of 2 D and 3 D in Unity: The Technical Case of Limbus Company

8+ hour, 30+ min ago  (213+ words) Foro3 D Limbus Company, the latest title from Project Moon, demonstrates that dark aesthetics don't require AAA engines. Built on Unity, the game merges meticulously drawn 2 D sprites with real-time 3 D volumetric effects. This combination not only defines its visual identity…...

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3dpoder
foro3d. com > en > 2026 > mayo > mirthwood-en-unity-como-lograr-un-estilo-de-libro-de-cuentos-con-photo. html

Mirthwood in Unity: How to Achieve a Storybook Style with Photoshop

6+ hour, 47+ min ago  (45+ words) Foro3 D Art direction and optimization techniques in Unity " Lessons for indie developers seeking an artistic style " (PS: a game developer is someone who spends 1000 hours making a game that people complete in 2)...

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Google News
foro3d. com > en > 2026 > mayo > optimizacion-tecnica-en-los-ports-de-persona-3-portable-y-persona-4-go. html

Technical Optimization in the Ports of Persona 3 Portable and Persona 4 Golden

6+ hour, 14+ min ago  (340+ words) Foro3 D The launch of the modern ports of Persona 3 Portable and Persona 4 Golden represented a significant technical challenge for Atlus. Adapting titles originally designed for portable hardware (PSP and PS Vita) to current platforms required deep reverse engineering and optimization…...

dev. ua
dev. ua > en > news > druzi-stanut-blyzhchi-u-discord-1779952964

Friends on Discord will become closer " the platform is testing spatial audio for voice chats

8+ hour, 14+ min ago  (170+ words) dev. ua Friends on Discord will become closer " the platform is testing spatial audio for voice chats Discord is experimenting with a new spatial audio feature that will allow users to adjust the virtual location of other people in group…...

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Pipelogic
pipelogic. ai > en > compare > roboflow

Pipelogic vs Roboflow

14+ hour, 48+ min ago  (526+ words) The typed dataflow layer that connects models, inputs, rules, and actions. Build visually, reuse Components, and extend with Python or C++. Build and release user-facing Applications that connect to AI Backends. Build AI Systems, Not Demos Introducing Pipelogic, the Assembly…...

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Andreessen Horowitz
a16z. com > avoiding-death-on-the-yellow-brick-road

Avoiding Death on the Yellow Brick Road

19+ hour, 24+ min ago  (705+ words) The question I keep getting from founders and prospective employees: is there any AI application layer left to build, or are Open AI and Anthropic going to kill everything? Listen I'm as much of an AI maximalist as almost anyone,…...

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