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Black Eye Technologies Launches Black Eye 2. 0 for Unreal Engine
1+ hour, 14+ min ago (254+ words) New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available. Black Eye Technologies has just launched Black Eye 2. 0, a major new release of…...
Metropolis in Unreal Engine Four: The Technical Challenge of Suicide Squad
7+ hour, 32+ min ago (347+ words) Foro3 D The launch of Suicide Squad: Kill the Justice League has presented Rocksteady with a major technical challenge: maintaining the narrative quality of its previous titles within a massive open world. The engine used, Unreal Engine 4, is the foundation upon…...
Mirthwood in Unity: How to Achieve a Storybook Style with Photoshop
7+ hour, 18+ min ago (45+ words) Foro3 D Art direction and optimization techniques in Unity " Lessons for indie developers seeking an artistic style " (PS: a game developer is someone who spends 1000 hours making a game that people complete in 2)...
Dream Works style mesh controls land in Maya
1+ day, 22+ hour ago (489+ words) TL; DR: mesh Controller is a C++ plug-in for Autodesk Maya that adds surface pinning, mesh-driven controls, and VP2 viewport tooling for character and facial rigging. mesh Controller is a free C++ plug-in for Autodesk Maya that focuses on surface pinning,…...
Sponge Bob: The Cosmic Shake Artistic Pipeline in Unreal Engine Four
1+ day, 12+ hour ago (354+ words) Foro3 D The development of Sponge Bob Square Pants: The Cosmic Shake represents a fascinating case study on how to translate a classic 2 D aesthetic into an interactive 3 D environment. Using Unreal Engine 4 as a foundation, the team achieved a faithful…...
Outer Wilds Technical Pipeline: Maya, Substance and Photoshop in Unity
2+ day, 18+ min ago (166+ words) Foro3 D Asset optimization for large-scale gravitational simulation " The biggest technical challenge was creating celestial bodies that looked detailed without sacrificing physics performance. In Maya, artists modeled planets with simplified geometry but with high-resolution normal maps generated in Substance Painter, allowing…...
Pipeline 2. 5 D in Return to Monkey Island: Photoshop, Blender and Unity
1+ day, 19+ hour ago (139+ words) Foro3 D The workflow: from 2 D painting to 2. 5 D depth " Why the expressionist aesthetic works in Unity " The decision to use an expressionist and angular style was not merely aesthetic; it responds to a technical need of Unity. Modern game engines…...
Oxenfree II: Blending 2 D and 3 D in Unity to Create Glitch Art
2+ day, 24+ min ago (161+ words) Foro3 D Technical Pipeline: Integration of 2 D and 3 D Assets in Unity " Lessons for Indies: Glitch as an Artistic Signature " Oxenfree II demonstrates that limiting yourself to a single technique can be a poor creative decision. By mixing digital painting with…...
Gotham Knights Technical Pipeline: Unreal Four, Maya and Substance Painter
2+ day, 13+ hour ago (354+ words) Foro3 D We analyze the graphics engine and tools that brought the nocturnal Gotham of Gotham Knights to life. The WB Games Montreal team opted for Unreal Engine 4 as a base, combining Autodesk Maya for character modeling and Substance Painter for…...
Creating a Custom Grid Editor tool in Unreal Engine
2+ day, 20+ hour ago (761+ words) Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming. .. Tagged with gamedev, devex, ue5, cpp....
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