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awn. com > news > black-eye-technologies-launches-black-eye-20-unreal-engine

Black Eye Technologies Launches Black Eye 2. 0 for Unreal Engine

1+ hour, 14+ min ago  (254+ words) New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available. Black Eye Technologies has just launched Black Eye 2. 0, a major new release of…...

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foro3d. com > en > 2026 > mayo > metropolis-en-unreal-engine-4-el-reto-tecnico-de-suicide-squad. html

Metropolis in Unreal Engine Four: The Technical Challenge of Suicide Squad

7+ hour, 32+ min ago  (347+ words) Foro3 D The launch of Suicide Squad: Kill the Justice League has presented Rocksteady with a major technical challenge: maintaining the narrative quality of its previous titles within a massive open world. The engine used, Unreal Engine 4, is the foundation upon…...

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foro3d. com > en > 2026 > mayo > mirthwood-en-unity-como-lograr-un-estilo-de-libro-de-cuentos-con-photo. html

Mirthwood in Unity: How to Achieve a Storybook Style with Photoshop

7+ hour, 18+ min ago  (45+ words) Foro3 D Art direction and optimization techniques in Unity " Lessons for indie developers seeking an artistic style " (PS: a game developer is someone who spends 1000 hours making a game that people complete in 2)...

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DIGITAL PRODUCTION
digitalproduction. com > 05/27/2026 > dreamworks-style-mesh-controls-land-in-maya

Dream Works style mesh controls land in Maya

1+ day, 22+ hour ago  (489+ words) TL; DR: mesh Controller is a C++ plug-in for Autodesk Maya that adds surface pinning, mesh-driven controls, and VP2 viewport tooling for character and facial rigging. mesh Controller is a free C++ plug-in for Autodesk Maya that focuses on surface pinning,…...

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foro3d. com > en > 2026 > mayo > el-pipeline-artistico-de-spongebob-the-cosmic-shake-en-unreal-engine-4. html

Sponge Bob: The Cosmic Shake Artistic Pipeline in Unreal Engine Four

1+ day, 12+ hour ago  (354+ words) Foro3 D The development of Sponge Bob Square Pants: The Cosmic Shake represents a fascinating case study on how to translate a classic 2 D aesthetic into an interactive 3 D environment. Using Unreal Engine 4 as a foundation, the team achieved a faithful…...

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foro3d. com > en > 2026 > mayo > pipeline-tecnico-de-outer-wilds-maya-substance-y-photoshop-en-unity. html

Outer Wilds Technical Pipeline: Maya, Substance and Photoshop in Unity

2+ day, 18+ min ago  (166+ words) Foro3 D Asset optimization for large-scale gravitational simulation " The biggest technical challenge was creating celestial bodies that looked detailed without sacrificing physics performance. In Maya, artists modeled planets with simplified geometry but with high-resolution normal maps generated in Substance Painter, allowing…...

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foro3d. com > en > 2026 > mayo > pipeline-25d-en-return-to-monkey-island-photoshop-blender-y-unity. html

Pipeline 2. 5 D in Return to Monkey Island: Photoshop, Blender and Unity

1+ day, 19+ hour ago  (139+ words) Foro3 D The workflow: from 2 D painting to 2. 5 D depth " Why the expressionist aesthetic works in Unity " The decision to use an expressionist and angular style was not merely aesthetic; it responds to a technical need of Unity. Modern game engines…...

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foro3d. com > en > 2026 > mayo > oxenfree-ii-la-fusion-de-2d-y-3d-en-unity-para-crear-glitch-art. html

Oxenfree II: Blending 2 D and 3 D in Unity to Create Glitch Art

2+ day, 24+ min ago  (161+ words) Foro3 D Technical Pipeline: Integration of 2 D and 3 D Assets in Unity " Lessons for Indies: Glitch as an Artistic Signature " Oxenfree II demonstrates that limiting yourself to a single technique can be a poor creative decision. By mixing digital painting with…...

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foro3d. com > en > 2026 > mayo > pipeline-tecnico-de-gotham-knights-unreal-4-maya-y-substance-painter. html

Gotham Knights Technical Pipeline: Unreal Four, Maya and Substance Painter

2+ day, 13+ hour ago  (354+ words) Foro3 D We analyze the graphics engine and tools that brought the nocturnal Gotham of Gotham Knights to life. The WB Games Montreal team opted for Unreal Engine 4 as a base, combining Autodesk Maya for character modeling and Substance Painter for…...

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DEV Community
dev. to > cami-dev > creating-a-custom-grid-editor-tool-in-unreal-engine-aoc

Creating a Custom Grid Editor tool in Unreal Engine

2+ day, 20+ hour ago  (761+ words) Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming. .. Tagged with gamedev, devex, ue5, cpp....

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